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2018年11月1日雅思小作文真题解析及范文:柱状图

2018年11月1日的雅思考试已经结束,现为大家带来本场雅思小作文真题范文,本期小作文题目是:The chart below shows the average time 16-22-year olds spent on playing video games in four different countries between 1992 and 2002.Summarize the details. Select and report the main features and make comparisons where relevant.请看本期范文:

范文解析 该柱状图难度中等偏下,数字相对较少,共有8个数字。让我们先来看一下3w(when, where, what)。When是过去的两个年份1992和2002,切记用过去时态。Where为四个国家,what为16-22岁的年轻人花费在视频游戏上的时间。可以看出when和where两个变量,要求我们描述这十年间的变化趋势和国家之间的静态对比。所以考生可以按照时间为主线去分段,也可以按照国家去分段。

雅思小作文真题范文:

The bar chart compares the amount of time spent on video games on average by youngsters aged between 16-22 years old from four countries in two years 1992 and 2002.

该柱状图对比了1992年至2002年期间,来自四个国家、年龄在16岁至22岁之间的青少年平均花在电子游戏上的时间。

It is evident that in 1992, the largest amount of time (85 hours) allocated to video games was from young people in country B. This was narrowly followed by country C and country A where respectively 78 hours and 76 hours were spent while it took the minimal hours for this age group to play video games in country D, standing at merely 50.

很明显,在1992年,最大的时间(85小时)分配给视频游戏是年轻人的国家。这是勉强跟着C和国家在哪里分别花了78小时和76小时而花了最少的时间这个年龄段在国家D玩视频游戏,站在仅仅50。

These youngsters increasingly relied on video games to relax themselves as there was an overall upward trend in total time ten years later. A two-hour rise could be noticed in both country A and country B, with the latter one still ranking the top. Despite of a considerable increase by 8 hours, video games still attracted the least attention of young people in country D and it is country C that was the only one which witnessed a slight drop by 1 hour.

这些年轻人越来越依赖电子游戏来放松自己,因为10年后总时间出现了总体上升趋势。在A国和B国都可以看到两小时的增长,而B国仍然排在首位。尽管电子游戏增加了8个小时,但在D国,电子游戏仍然是最不受年轻人关注的。C国是唯一一个出现1小时轻微下降的国家。

In summary, in three of the four countries, teenagers and younger adults tended to devote more time playing video games over the decade.

总之,在这四个国家中,有三个国家的青少年和年轻人在过去十年中倾向于花

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